lofatt Posted February 15, 2018 Report Share Posted February 15, 2018 I want to use uncompressed .wav files to add sounds to my game. There aren't any audio examples in Designlab besides the Modplayer, SID, and YM2149. All of which sound like they are hard to convert .wav format to. I'm using the Modplayer now, but want to use the .wav sounds I have. What is the best and/or easiest way to achieve this hardware wise?? I'll load the wavfiles from my microSD-wing like the .mod files. It's a retro-style game so high-quality sound isnt important. I'm thinking uncompressed 8-bit, 8khz .wav audio would be ok, then I wouldnt need a codec, and probably easier to clock than 44.1khz or 22.050khz. Can I use the Audio Passthrough to the AUDIO_zpuino_sa_audiomixer and reclock it, or use delta-sigma dac and reclock? Any advise would be greatly appreciated! Thanks Quote Link to comment Share on other sites More sharing options...
Jack Gassett Posted February 27, 2018 Report Share Posted February 27, 2018 You might want to take a look at a mod player sequencer and see if it allows you to add a wav file. That might be the path of least resistance. Jack. Quote Link to comment Share on other sites More sharing options...
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