james1095 Posted December 6, 2017 Report Share Posted December 6, 2017 After weeks of banging my head against the wall this is coming along again. Motion objects are finally working so I implemented the collision detection and audio circuitry. I think all I need to do now is finish the player input so the game can actually be played, and then figure out why the game timer is ticking down too fast and do some general cleanup of the code. The input circuitry is a little more complex on this because they used an analog multiplexing scheme to read two joystick switches over a single wire, something that doesn't make sense to do with an FPGA that has plenty of IO and no analog. I'm not sure why this was done but I suspect they wanted to use the same harness connector and RFI filter board as their other games. I'll try to wrap this up sometime in the next week or two and then I'll post the code and start working on Sprint 4. ultratank Quote Link to comment Share on other sites More sharing options...
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