james1095 Posted February 7, 2015 Report Share Posted February 7, 2015 It works!! I'd started this a couple years ago but only recently have become proficient enough with VHDL to get it working. This started as MikeJ's implementation of Asteroids Deluxe, a classic Atari vector game. I have chopped off the rasterizer and added some PWM DACs from the Black Widow project on http://spritesmods.com and ported everything to the Spartan6. If you haven't played Asteroids on a real vector monitor, you haven't really played Asteroids IMHO, there's no better example I know of a game taking full advantage of the unique capabilities of the monitor with those blinding bright missiles.There is information on the SpritesMods site on converting a CRT TV to a vector monitor, or with a couple of op-amps to boost the voltage levels this could drive a real vector monitor such as the Electrohome G05 or Wells-Gardner 19V2000. You can also play it on an oscilloscope that has a XY mode. I had a look over the schematics and the original Asteroids appears to be almost identical to AD except the latter uses a POKEY instead of the cool analog sound circuits. s That means that this hardware *might* run the original Asteroids which IMO is a better game than Deluxe, I haven't tried yet. The attached zip should have everything needed to get this going except I have removed the ROM images to keep the lawyers happy. The MAME ROM 'astdelux.zip' can be found various places and has the files you need. If you get stuck, feel free to contact me directly and I'd be happy to send you the files.Asteroids_PapPro.zip Quote Link to comment Share on other sites More sharing options...
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