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Found 3 results

  1. Wilson

    Gameduino verilog code

    Hi, I try convert Gameduino code in to Papilio Pro, keep get this error when doing mapping. ERROR:PhysDesignRules:1678 - Issue with pin connections and/or configuration on block:<chars/ram0>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_A attribute the port A control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1679 - Issue with pin connections and/or configuration on block:<chars/ram0>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_B attribute the port B control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1678 - Issue with pin connections and/or configuration on block:<chars/ram1>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_A attribute the port A control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1679 - Issue with pin connections and/or configuration on block:<chars/ram1>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_B attribute the port B control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1678 - Issue with pin connections and/or configuration on block:<picture/ram0>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_A attribute the port A control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1679 - Issue with pin connections and/or configuration on block:<picture/ram0>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_B attribute the port B control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1678 - Issue with pin connections and/or configuration on block:<picture/ram1>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_A attribute the port A control pins for the RAMB16BWER must be used.ERROR:PhysDesignRules:1679 - Issue with pin connections and/or configuration on block:<picture/ram1>:<RAMB16BWER_RAMB16BWER>. When using the DATA_WIDTH_B attribute the port B control pins for the RAMB16BWER must be used.ERROR:Pack:1642 - Errors in physical DRC. any one know how to fix it? or do we have any code already working for Papilio Pro? Thank for any advice. -Wilson
  2. I'm a newbie trying out the Gameduino samples and having a problem with my joystick, which I think is a clone of the old Atari 2600 style. When I run the joytest sample my left, right, and back work OK, but the 'forward' direction gets triggered by the orange button, and moving the stick forward has no effect. I've tried a few different pin numbers at random without any success. In trying to debug this I am struggling to understand how the pins in the code below relate to the pin numbers in the hardware guide. http://papilio.cc/index.php?n=Papilio.ClassicComputingShield#joystick void loop(){ GD.putstr(40, 10, digitalRead(5) ? "-" : "F"); // maps to my orange button GD.putstr(40, 20, digitalRead(6) ? "-" : "D"); // works GD.putstr(35, 15, digitalRead(7) ? "-" : "L"); // works GD.putstr(45, 15, digitalRead(8) ? "-" : "R"); // works //GD.putstr(17, 24, digitalRead(2) ? "-" : "S"); // always on (if I un-comment this) Any insights appreciated, Rupert
  3. Hi I tried to run Gameduino on Papilio DUO, but I hit a wall. When I try to upload an example to the AVR it says it can't find GD.h The exact message is collision.ino:6:16: fatal error: GD.h: No such file or directorycompilation terminated.Error compiling.That's not very suprising as there isn't such file in the Gameduino library that can be downloaded from Gadget Factory. What am I doing wrong? What I've done: Downloaded the Gameduino library from this website. Copied the three directories to library directory and they showed up in DesignLab. Uploaded the Classic Computing Shield version of Gameduino to the FPGA side of my Papilio DUO. Tried to upload an example (any example from Gameduino should work, even the most basic ones fail) to the AVR side of the Papilio DUO.