Neuro

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About Neuro

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  1. Super Glob (sprglbpg)

    At last i will make it work. First you need to uncompres the mame set jumpshot.zip or jumpshotp and extract in in ./roms/jumpshot or roms/jumpshotp directory Then execute the ./scripts/build_roms_jumpshot.bat or build_roms_jumpshotp.bat and créate the files in the ./build dir. Then edit the pacman_video.vhd and go to line 316 and comment the clk and ena lines (This modification fixes the gliches of super blob too, remaking the PROM4_DST.VHD and PROM7_DST.VHD with the "c" token instead the "r l e" one...) col_rom_4a : entity work.PROM4_DST port map ( --CLK => CLK, --ENA => ENA_6, ADDR => col_rom_addr, DATA => lut_4a ); make the same in the 424 line col_rom_7f : entity work.PROM7_DST port map ( --CLK => CLK, --ENA => ENA_6, ADDR => final_col, DATA => lut_7f ); edit pacman.vhd and go to he end to set the controls you like. p_input_registers : process begin wait until rising_edge(clk); if (ena_6 = '1') then -- on is low in0_reg(7) <= '1'; -- ? in0_reg(6) <= '1'; -- coin2 in0_reg(5) <= button_debounced(8); -- coin1 in0_reg(4) <= '1'; -- ?Reset in0_reg(3) <= button_debounced(1); -- p1 down in0_reg(2) <= button_debounced(3); -- p1 right in0_reg(1) <= button_debounced(2); -- p1 left in0_reg(0) <= button_debounced(0); -- p1 up in1_reg(7) <= '1'; -- ? Table 1=Up / 0=Coskctail in1_reg(6) <= button_debounced(7) and button_debounced(13); -- start2 y fire p2 in1_reg(5) <= button_debounced(6) and button_debounced(4); -- start1 y fire p1 in1_reg(4) <= '1'; -- Board Test in1_reg(3) <= button_debounced(10); -- p2 down in1_reg(2) <= button_debounced(12); -- p2 right in1_reg(1) <= button_debounced(11); -- p2 left in1_reg(0) <= button_debounced(9); -- p2 up -- on is 1 freeze <= '0'; dipsw_reg(7) <= '1'; -- ? dipsw_reg(6) <= '1'; -- ? dipsw_reg(5) <= '0'; -- 1 Credit 1 Play (0) dipsw_reg(4) <= '1'; -- Free Play (0) dipsw_reg(3) <= '1'; -- ? dipsw_reg(2) <= '1'; -- VGA hz? con 0 la VGA se ve mal. dipsw_reg(1 downto 0) <= "11"; -- Play Duration 01=2:30 11=2:00 / 10=1:30 / 00=1:00 end if; end process; Resintetize.... and play. If someone need help i will make my best. I dont have a papillo but have the same fpga. jumpshot.7z
  2. Super Glob (sprglbpg)

    What is the script to make the jumpshot roms? I cant make that game start with the pacmam driver.... I fixed some games gliches removing the clk and ena signals in the prom roms... If you say me how to run junpshot in the pacman driver i can try to fix gliches too.
  3. Video inversion for Invaders

    Thank for than change. I was looking for something like that. But i see that the first zip is corrupt. Can you repost it wiith the memory core for a standard xlinx? Im new in this of fpga... Thanx in advance.