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Posts posted by Centurion030
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A doable workaround would be to have USB and use this:
http://home.comcast.net/~tjhafner/Astro-daptor.htm
But the coding would be needed in the FPGA.
James
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The problem is, the Arcade Megawing makes no mention of being able to use paddles with the 9-pin connectors. That is the biggest problem as the Astrocade has an all-in-one pistol-grip controller that is a joystick AND the functions of a knob.
James
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Hi all!
The problem I see in the existing Wings is that the Astrocade, FPGA code here: http://www.fpgaarcade.com/bally_main.htm
Has four inputs ports that ALSO require the knob to work for many games. Can any of the existing Wings available be tweaked or will a custom one be needed: to allow audio, 8-bit VGA, four Astrocade input ports, and a USB to allow a keyboard interface.
THE site for Bally/Astrocade tech info is here: http://www.ballyalley.com/ as they even have the Nutting Manual, designers of the Astrocade chipset, in a digital format.
The pricing for the Papilio is ideal to run the Astrocade FPGA code. We just need some extra functionality that doesn't appear to exist in the existing Wings that are available.
Regards,
James
A new wing to allow full Astrocade functionality
in Papilio Wings
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Would this also work?
http://www.doulos.com/knowhow/vhdl_designers_guide/models/analogtodigital_converter_model/
James