xbelanch

Problems with Papilio Arcade Blaster App

36 posts in this topic

That's the spot :) sorry not much help ATM but it's almost 10pm and I work very early tomorrow. I will reply back on wed after I have a chance to look into it.

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I also know we got mspacman, superglob, shoot the bull and pacman plus running on the p500.

However shoot the bull and superglob need some fpga controller love..

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i think i may know why you are having issues.  i emailed jack to confirm :)

 

hopefully he gets back to us soonish.

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funny story.. i set up a gamebase (alternative to the java software for the papilio arcade)

was checking it out and just saw this in the batchfile (from 2 years ago..) ::

 

https://github.com/FelixV/Papilio-GameBase

 

 

:PapilioProDetected
ECHO(
ECHO Papilio Pro Detected (Unsupported at this time.. Bother Jack)
ECHO(
PAUSE
GOTO Done

 

:Papilio500Detected
SET PapilioHW=hardware_p1_500K
GOTO NextStep

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Ok, so I just connected an Arcade MegaWing to the Papilio Pro here and it doesn't work for me either... I tried to load the Pong demo to a Papilio Pro with an Arcade MegaWing and experienced the same problem...

 

After looking at the Arcade Blaster log file I saw that there was an error when trying to upload with SPI Flash. I upgraded papilio-prog and it then started working for me...

 

Please give this a try and see if it works for you too.

 

Replace the programmer/win32/papilio-prog.exe file with the file attached here.

 

Ultimately I would like to move away from the Arcade Blaster App. It's just not flexible to handle all the games that are available for the A2601 project. I tried to figure out a way to add support in the existing framework and didn't see any way, I would have to do some serious rewritting of the app, which I'm not to keen to do...

 

I'm going to be thinking of a better way to integrate everything into DesignLab because I want to add all of these projects in a way that they can be used to make custom circuits... So hopefully I will come up with a better solution that will make the Arcade Blaster app obsolete soon. 

 

The other option was a ROM management tool that someone posted before. It not only managed ROMs for you but also allowed you to launch them, which we could integrate with Papilio Loader. I don't remember the name of it but it would be much, much easier to use and support then the Arcade Blaster app...

 

Jack.

papilio-prog.zip

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Jack and Felix,

 

Thank you for the assistance - that worked!  Thank you very much for your time.

 

Cheers

 

Alex

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GameBase! That was the name of the frontend that I was thinking would be better then the Arcade Blaster App. Felix, wasn't it you that discovered it and were setting up a database using it?

 

Jack.

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Doh! I was just searching the forum for references to Gamebase and saw that you posted its name yesterday. Somehow that post slipped by me!

 

I think this could be very cool, and since there is a java port it can be cross platform.

 

Jack.

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Yeah :) there is a post from awhile back showing how to set it up.. My gamebase db uses a .bat middleman but could be replaced with java. Will see whenever my internet connectivity issues clear up. Sent you link via email.

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