vlait

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Everything posted by vlait

  1. ok, had some time to play and got the new sound working ok. Keyboard not so much unfortunately ... i'll update my github once i get that sorted out. If anyone wants bitfiles for romvault i can attach them here. I guess not many people have been playing galaxians, the controls were reversed on papilio duo
  2. I had the multicomp running with z80 as far as i can remember yes, but spent the majority of time playing with 6809. As for adding PS/2 controls - i think at least A2601 in papilio arcade has it, can't remember if i had any other reason than plain laziness for not including that in the others. Since we now have 2 people thinking it's not a bad idea i might as well plug the interface to rest of the games too .. manicminerman really deserves keyboard controls anyway even if they are not the rubbery kind like on a real speccy + we've been working on/off with Felix to add snes/nes pad control, code is more or less ready but not yet in.
  3. ... and i'll get the papilio-friendly multicomp templates finally released, my apologies :/
  4. So please James - get your git up and allow Jack to pull the fixed(better) code -V
  5. These are free to share or only with the authors' permission ? (just to clarify:)
  6. I'd venture a guess that hobbyist market is still not deemed a necessary evil... The toolchain is not exactly cheap to produce and it will contain some proprietary code that the companies are willing/required to protect so you really do have to have your own team to build it. given the current efficiency trend we're bound to have an unlocked/open source version of the dev tools from at least one of the major vendors in a few years though, just give them some time to sort the bits out
  7. Galaxian being coded for samples was initially probably because of floorspace on the fpga, nobody just had the dedication to finish it before Grant Alex actually did add some more than minor corrections to the original, not sure if Grant used any of his code. If you're seeing double you should probably check out a later version, the latest papilio arcade definitely doesn't have the issue. (i should know, my initials were on the commit that caused it :/)